![]() Still, you want to keep trying just so you can see what the next track looks like, as is always the way. until you realise how bloody difficult it is to win races, and that doesn't take long - it took me ages to get past the second track, and I'm usually pretty good at these things. In fact Megarace 2 as a whole package, including the deliberately cheesy fmv, is pretty gosh-darned enjoyable. It's like the exterior replay trackside cam on F1GP.) The ai on the opponents is pretty cool (they weave like muthas, attacking each other as well as yourself) and the shooting of rockets and dropping of mines is pretty groovy too. (The graphics engine doesn't work in reverse, of course, so they've got round this problem by selecting 'stills' of various parts of the track, and the camera pans and cuts to follow your car. ![]() Then there's the fact that you can actually drive the wrong way round the track. ![]() This time round the vehicles are vectors rather than bitmaps, meaning they get properly animated from all angles: they, and you, can spin, slide and so on. So what of Megarace 2? Has it been done in the same fashion? Are you still simply watching a movie of a racetrack coming towards you? Is it shite? The answers: yes, yes and no. Oh, yes, and there was loads of fmv between races - quite amusing fmv as it happens, starring a character called Lance Boyle - the gig being that Megarace was a really cheesy futuristic game show in which you could win prizes for doing well.Īnd that was about it. Accelerating simply speeded the rate of the 'movie' being spooled off the CD, while braking did the opposite. you were), and on this road was your car - a little blobby thing - which you could move from side to side a wee tad. The upshot of all this was that when you played Megarace it was like you were just watching a film of a road approaching you (because, er. What the Megarace programmers had done, you see, was to create a bunch of outlandish racetracks on a Silicon Graphics Workstation (or whatever) and then they kind of spooled the results onto cd (I'm not very technical, but it was something like that). I say 'for some reason', because in actual fact the game was utter shite: it got slagged off in the press from Timbuctoo to Dubuque. "Uncanny." said the population of earth, "it's like having 350 floppy drives all on the go at once." (Or something.) Anyway, about this time a cd game called Megarace appeared, and for some reason it sold like hot cakes. In The Olden Days (When The shitty pc I still own was considered rather ninja) someone invented the cd-rom drive, and everyone and their dog went apeshit.
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